Staff 3D Artist and Sim Content Lead, Cruise Automation
Berkeley, United States of America
I am a 3D Artist, Art Lead, and Art Director with 22 years of game development experience on console, PC, and mobile platforms. I am a hands- on leader and a seasoned individual contributor- skilled at creating high- quality 3D assets in a range of game engines. I am an expert at managing internal and outsourced groups, defining efficient content creation workflows, and collaborating with engineers to develop pipelines and tools. I've successfully built and led large and small art teams on many AAA games based on both original and licensed IPs. I'm obsessively passionate about creating inspirational and immersive 3D worlds and experiences.
Art DirectionEnvironment Design3D ModelingEnvironment ModelingLightingProp ModelingTexturingUV MappingSet DesignVehicle ModelingTeam ManagementUnityPhysically Based RenderingUnreal EnginePBROutsourcingPipeline Developmen
Farmville: Tropic Escape
WGT Baseball MLB
Top Golf Media
3D Art Lead
Electronic Arts- MAXIS
Senior 3D Track Artist
Microsoft Game Studio
3D content team lead for Cruise, a GM subsidiary creating an Unreal Engine based simulator to train and develop self driving cars.