Indiana Jones and the Staff of Kings

Scene from the pre- rendered (in Maya) game trailer. I designed, composed, and dressed this street environment in Maya. I modeled and textured the buildings, lanterns, and signs. Lighting was done by Brian Recktenwald.

Still from the pre- rendered trailer

Still from the pre- rendered trailer

Screenshots of the Chinatown level in LucasArts' proprietary Ronin engine. I designed, composed, dressed, and lit sections of this level. All the assets in the scene were modeled and textured by myself.

Screenshots of the Chinatown level in LucasArts' proprietary Ronin engine. I designed, composed, dressed, and lit sections of this level. All the assets in the scene were modeled and textured by myself.

Indiana Jones and the Staff of Kings

I was an Environment Artist and later Environment Lead on this title from 2007- 2008. The Xbox360 and PS3 versions (created at Lucasarts) were cancelled with only the assets from the trailer seeing the light of day.

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