Indiana Jones and the Staff of Kings

Scene from the pre- rendered (in Maya) game trailer. I designed, composed, and dressed this street environment in Maya. I modeled and textured the buildings, lanterns, and signs. Lighting was done by Brian Recktenwald.

Eugene wong laotrailer2

Still from the pre- rendered trailer

Eugene wong laocheout1

Screenshots of the Chinatown level in LucasArts' proprietary Ronin engine. I designed, composed, dressed, and lit sections of this level. All the assets in the scene were modeled and textured by myself.

Eugene wong laocheout2
Eugene wong laochegif
Indiana Jones and the Staff of Kings

I was an Environment Artist and later Environment Lead on this title from 2007- 2008. The Xbox360 and PS3 versions (created at Lucasarts) were cancelled with only the assets from the trailer seeing the light of day.

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