Forza Motorsport 2
I lit and polished finished this fictitious Tuscan racetrack. Textures and modeling were done by Valkyrie Entertainment.

I lit and polished finished this fictitious Tuscan racetrack. Textures and modeling were done by Valkyrie Entertainment.

Forza Motorsport 2

I was the 3D Environment Lead on Forza Motorsport 2- released in 2007. This was an ambitious and grueling project, requiring the team to create content while the graphics engine, tools, and pipeline were being developed simultaneously. I worked with RARE, leading the development of our 3DSMax content pipeline, our graphics engineer to spec graphics features, while also creating several real- world and fictitious race tracks.

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