In- game screenshot (Marmalade engine). I directed the concept, design, and implementation of the 3D assets in this mobile city- builder. I modeled and textured the terrain and roads and also tuned lighting, colors, and materials of many of the assets.
This was a visual target for a mobile prototype (running in Unity). In addition to art directing, I laid out, dressed, integrated the assets, and lit the scene. The models and textures were created by Luke Napper and the EA Shanghai team.
These are 2 city- builder mobile prototypes I worked on at MAXIS before the studio was closed by EA in 2015.