WGT Baseball MLB

Eugene wong img 0538

Stadium and players were modeled by an external vendor. I lit the 3D environment in Unity and polished all textures and materials.

"Power Hit" animation I designed and implemented with NGUI in Unity

End of game results and level- up sequence and UI animations I designed and implemented with NGUI

Pack ("loot") opening sequence I designed and implemented with NGUI

Eugene wong leagues

I designed, modeled, and rendered these Leagues badges in Maya

Eugene wong icons

I designed, modeled, and rendered these UI icons in Maya

I art directed and created UI assets for this mobile (iOS, Android, Kindle) baseball game- released in 2016. Working with 2 engineers, I built the majority of the UIs and UI animations for the game in Unity. The gameplay involved a simple interactive batting mode with a single 3D stadium and player model (with palettized textures for swapping team colors)- which I lit and tuned the materials.