Forza Motorsport 2

Eugene wong tsukubapitgif

Model of Tsukuba Circuit pit structures built from photo reference.

I was the 3D Environment Lead on Forza Motorsport 2- released in 2007. This was an ambitious and grueling project- requiring the team to create content while the graphics engine, tools, and pipeline were being simultaneously developed. I worked with RARE to spec and prioritize 3DSMax tools and workflows and our graphics engineer to determine graphics features, while creating several real- world and fictitious race tracks.