Forza Motorsport
Eugene wong tsukuba1

I visited Tsukuba Circuit to document, measure, and photograph the track for reference. I modeled and textured everything in the scene except for the trucks and tents. The track was assembled and lit in 3DS Max.

Eugene wong tsukuba3
Eugene wong tsukuba2
Eugene wong smallbldgsgif

Real- world structures from the Tsukuba Circuit modeled/ textured from photo reference.

Eugene wong tsukubabldg4gif

More Tsukuba buildings.

Eugene wong tsukubatrackwire
Forza Motorsport

I was extremely fortunate to have helped launch the Forza Motorsport franchise (XBOX) back in 2005. As the 3rd artist hired onto the team, it was a dream come true to drive the early R&D and prototype that convinced Microsoft to heavily invest in bring this Gran Tourismo competitor to market. I collaborated closely with Gavin Vaden, Mark Peasley, Matt Collins, John Wendl, and a host of invaluable contractors throughout the development process to define environment creation workflows and deliver high- quality track environment art.

More artwork
Eugene wong movingvanEugene wong tatooine1Eugene wong vaporator1