Prototypes
Eugene wong bunker

I modeled and textured this bunker unit (running in the SimCity 2013 engine upgraded to support a PBR pipeline)

Eugene wong char1

I provided art direction for these troop characters for a sci- fi PC city builder prototype. I provided asset integration into engine and final PBR texture tuning.

Eugene wong char2

I provided art direction for these hero characters for a sci- fi PC city builder prototype. I provided asset integration into engine and final PBR texture tuning.

Eugene wong char3

I provided art direction for these rebel soldier concepts and the 3D assets. I did final tuning and polish of the PBR textures and materials.

Eugene wong city

I laid out and dressed this proof of concept illustrating how a small set of modular buildings could be effectively used to create a visually interesting city. I modeled and textured 35% of the buildings in the scene, lit, and rendered it in Maya

Eugene wong styleguide3

I created this external- facing style guide to detail the design language of defensive buildings for a sfi- fi PC city- builder. I designed and white-boxed the models at the bottom of the guide.

Eugene wong styleguide2

Another external- facing style guide providing an overview of the design language of defensive buildings. The concepts were painted by Frances Ngai.

Eugene wong styleguide4

I created this internal style guide to summarize the design language of "dark side" buildings to the art team for a PC city- builder. The concepts were painted by Jeung Keum.

Eugene wong styleguide5

I created this internal style guide to summarize the design language of "light side" buildings. The concepts were paint-overs (by Jeung Keum) of my 3D whitebox.

Eugene wong plutobldgconcept

I art directed these concepts illustrating the differences in design language, color, and shape between "light" and "dark" side buildings. The concepts were painted by Jeung Keum

Prototypes

These are various in- game prototypes, concepts, and style guides for a PC sci- fi city builder I worked on at MAXIS before the studio was closed by EA in 2015.

More artwork
Eugene wong movingvanEugene wong tatooine1Eugene wong vaporator1