Forza Motorsport 2
I was the lead environment artist for the Laguna Seca track. I led a team there to document, measure, and photograph the track for reference, then modeled and textured the terrain, roads, buildings, trees, and barricades and lit the track in 3DSMax.

I was the lead environment artist for the Laguna Seca track. I led a team there to document, measure, and photograph the track for reference, then modeled and textured the terrain, roads, buildings, trees, and barricades and lit the track in 3DSMax.

Garage structure modeled and textured from photo reference.

Garage structure modeled and textured from photo reference.

Forza Motorsport 2

I was the 3D Environment Lead on Forza Motorsport 2- released in 2007. This was an ambitious and grueling project- requiring the team to create content while the graphics engine, tools, and pipeline were being simultaneously developed. I worked with RARE to spec and prioritize 3DSMax tools and workflows and our graphics engineer to determine graphics features, while creating several real- world and fictitious race tracks.

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