Tractor Beam Controls (Unity)
Unity screenshot. Still from the movie on the right for comparison.

Unity screenshot. Still from the movie on the right for comparison.

Unity screenshot. Still from the movie on the right for comparison.

Unity screenshot. Still from the movie on the right for comparison.

Unity screenshot. Still from the movie on the right for comparison.

Unity screenshot. Still from the movie on the right for comparison.

Wireframe on the left, Unity screenshot of the textured and lit geometry on the right.

Wireframe on the left, Unity screenshot of the textured and lit geometry on the right.

Wireframe on the left, Unity screenshot of the textured and lit geometry on the right.

Wireframe on the left, Unity screenshot of the textured and lit geometry on the right.

Low poly geometry wireframes

Low poly geometry wireframes

Low poly geometry wireframes

Low poly geometry wireframes

Tractor Beam Controls (Unity)

This is the Death Star tractor beam control room from Star Wars Episode 4. The objective of this personal project was to create a photo- realistic, real- time version of an iconic environment (thus plenty of reference would be available), while learning Substance and Unity's GI lighting pipeline. The low and high poly environment meshes were modeled in Maya and normal baking and texturing done in Substance Painter. The scene was assembled, lit and post effects added in Unity.

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