Forza Motorsport
I led the creation of the Laguna Seca track- one of the first real- world environments created for Forza 1 and the main track showcased at GDC 2004 for the official unveiling of the Forza franchise.

I led the creation of the Laguna Seca track- one of the first real- world environments created for Forza 1 and the main track showcased at GDC 2004 for the official unveiling of the Forza franchise.

Real- world structures modeled/ textured from photo reference.

Real- world structures modeled/ textured from photo reference.

Forza Motorsport

I was extremely fortunate to have helped launch the Forza Motorsport franchise (XBOX) back in 2005. As one of the founding members of the team, I had the privilege to help create the prototype that convinced Microsoft to invest heavily to bringing this Gran Tourismo competitor and new IP to market. I collaborated closely with Gavin Vaden, Mark Peasley, Matt Collins, John Wendl, and a host of invaluable contractors throughout the development process to define environment creation workflows and deliver high- quality track environment art.

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