Forza Motorsport

Eugene wong laguna2
Eugene wong laguna1
Eugene wong laguna3
Eugene wong bridges

Real- world structures modeled/ textured from photo reference.

Eugene wong trees
Eugene wong lagunatrackwire

I was extremely fortunate to have helped launch the Forza Motorsport franchise (XBOX) back in 2005. As the 3rd artist hired onto the team, it was a dream come true to drive the early R&D and prototype that convinced Microsoft to heavily invest in bring this Gran Tourismo competitor to market. I collaborated closely with Gavin Vaden, Mark Peasley, Matt Collins, John Wendl, and a host of invaluable contractors throughout the development process to define environment creation workflows and deliver high- quality track environment art.