The Force Unleashed- Ultimate Sith Edition

Eugene wong rancor

I designed, set dressed, created all the assets in, and lit this arena based on extensive research of the Rancor pit set from Return of the Jedi. I did not create the Rancor and player character models.

I art directed, tuned the textures and materials of, and lit this real- time cutscene in LucasArts' Zeno level editor. The environment was modeled by Matt Koehler and characters by the character team.

Eugene wong elevator2

I designed, set dressed, created all the assets in, and lit this elevator shaft in Jabba's palace.

Eugene wong elevator

Another view of the shaft with the platform lowered.

Eugene wong dungeon2

I designed, set dressed, created all the assets in, and lit this dungeon corridor.

Eugene wong dungeon3

Another view of the dungeon corridor and doorway.

Eugene wong rancorcolumngif

Geometry of the breakable rock formations in the Rancor pit- sculpted in Mudbox.

Eugene wong rancorpit 2

Rancor pit wireframe.

Eugene wong dungeon 2

Dungeon corridor wireframe.

Eugene wong elevator 2

Elevator shaft wireframe.

I was the Environment Art Lead for the Tatooine level of the The Force Unleashed DLC pack- released in 2009 for Xbox360 and PS3. This level started outside Jabba the Hutt's palace, proceeded into the depths of his dungeons, and culminated in a duel between Obiwan and Starkiller at Mos Eisley's Docking Bay 94. I worked closely with the very talented Bob Archibald, Matt Koehler, and James Ho on this level. Each of us was responsible for all the modeling, texturing and lighting for specific parts of the level.