Forza Motorsport 2
Eugene wong tokyo6

I designed this circuit through Shinjuku, Tokyo where I led a team to document, measure, and photograph the streets and buildings for reference. I modeled and textured the terrain, roads, buildings, trees, and barricades and lit the track in 3DSMax.

Eugene wong tokyo7
Eugene wong tokyo8
Eugene wong tokyo9
Eugene wong watchgif

Tokyo city building modeled and textured from photo reference.

Eugene wong benettongif
Eugene wong owlgif
Forza Motorsport 2

I was the 3D Environment Lead on Forza Motorsport 2- released in 2007. This was an ambitious and grueling project- requiring the team to create content while the graphics engine, tools, and pipeline were being simultaneously developed. I worked with RARE to spec and prioritize 3DSMax tools and workflows and our graphics engineer to determine graphics features, while creating several real- world and fictitious race tracks.

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