Forza Motorsport 2

Eugene wong tokyo6

I designed this circuit through Shinjuku, Tokyo where I led a team to document, measure, and photograph the streets and buildings for reference. I modeled and textured the terrain, roads, buildings, trees, and barricades and lit the track in 3DSMax.

Eugene wong tokyo7
Eugene wong tokyo8
Eugene wong tokyo9
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Tokyo city building modeled and textured from photo reference.

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I was the 3D Environment Lead on Forza Motorsport 2- released in 2007. This was an ambitious and grueling project- requiring the team to create content while the graphics engine, tools, and pipeline were being simultaneously developed. I worked with RARE to spec and prioritize 3DSMax tools and workflows and our graphics engineer to determine graphics features, while creating several real- world and fictitious race tracks.