I art directed, composed, dressed, and tuned the textures and materials of all the mid and fore- ground assets in this real- time visual target (running in the CRYENGINE). I modeled and textured 50% of the buildings in those areas.
This rendering was intended to show the graphics engineers the new graphics features we wanted in the engine. I composed, dressed, lit, and rendered this scene in Maya and did post work in Photoshop. Models were up-resed assets from SimCity 2013
These are 2 renders from a next- gen city builder (post Simcity 2013) that I worked on at MAXIS before the studio was closed by EA in 2015.