Forza Motorsport
This is a in- game screenshot of the fictional, high- speed oval track inspired by Indianapolis. I designed, modeled, textured, assembled, and lit this in 3DSMax (except for the race car).

This is a in- game screenshot of the fictional, high- speed oval track inspired by Indianapolis. I designed, modeled, textured, assembled, and lit this in 3DSMax (except for the race car).

RVs and tents created by an external vendor

RVs and tents created by an external vendor

Night version of the track

Night version of the track

Forza Motorsport

I was extremely fortunate to have helped launch the Forza Motorsport franchise (XBOX) back in 2005. As one of the founding members of the team, I had the privilege to help create the prototype that convinced Microsoft to invest heavily to bringing this Gran Tourismo competitor and new IP to market. I collaborated closely with Gavin Vaden, Mark Peasley, Matt Collins, John Wendl, and a host of invaluable contractors throughout the development process to define environment creation workflows and deliver high- quality track environment art.

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